local CommonOHOH = _G.CommonOHOH;
local M = CommonOHOH.class.new(script, script.Parent.base,script.Parent.Name);
local Tool=_G.CommonOHOH.load.WeaponTool();

function M.new(self, ...)
	return M(self, ...);
end;


-- function M.ctor(self,equiId,character,player)
--     local data=Tool.GetWeaponArt(equiId)
--     local obj=data.Arch:Clone()
--     obj.Name=equiId
--     M.super.ctor(self,equiId,character,obj,player);
    
--     self:CreateWeaponFolder()
--     self:SetParentWeaponFolder()
    
-- end;


-- function M.dtor(self)
--     self.main_inst:Destroy()
-- 	M.super.dtor(self);
-- end;

function M.ctor(self,...)

    M.super.ctor(self,...);

    
end;

function M.dtor(self)
	M.super.dtor(self);
end;

return M;
